

Things go wrong fast, though you take a wrong turn and stumble deeper into a dream state than was intended, and the deeper you go, the further your surroundings shift from a recognizable reality.
SUPERLIMINAL HALL 01 SERIES
The whole game is set within your medically induced dream as the program probes your subconscious, asking you to complete a series of challenges to find peace of mind and overcome feelings of inadequacy and self-doubt. Glenn Pierce, one who is undergoing the Somnasculpta sleep therapy program. Superliminal offers a short, enjoyable run through a subconscious in crisis, and it's a consistently clever and pleasantly challenging game with a lot on its virtual mind. For all its confusing geometry, strange logic, and growing unease, it's ultimately an optimistic and satisfying experience. Superliminal is about dreams and dream-logic, and represents a sort of nightmare itself, but it's a different kind from the ones I've experienced. With the world in disarray as a pandemic threatens our safety and wellbeing, I know that I am not alone in seeing a heavy uptick in nightmares, including dreams about death, disease, and general distress. Cubism also has this trait.In 2020, it's been harder than ever to have a truly good night's sleep. This level is also the only level where the player does not spawn near a bed.The other levels with this trait are Labyrinth, Whitespace, and Retrospect. This level is one of the few levels that does not end with an elevator.The only exception is the Constellation Room, as it is not present in this level.This is the only level where almost every types of collectible can only be found once.Walk through the hallway and fall into a bed.

Keep walking and there will be a dark hallway that leads to an exit door to some “clouds”.Enlarge it to be big enough to knock down the walls. Peek through the holes in the surrounding walls and grab any grabbable item (either cheese or exit sign). However, the door is blocked off by a brick wall. In the next room, there will be a pressure plate and a door.Then, place it on top of the two pressure plates to activate both doors. Grab the sign on top of the door and enlarge it. Follow the exit sign and there will be a gigantic room with two pressure plates.Adjust the perspective carefully so that the box looks like it is exactly on top of the pressure plate. The pressure plate is on another room with a broken glass. Grab the box and go near the broken glass. Grab the box from the broken vent and shrink the box until it is tiny. Next, there is a room with broken glass and a box underneath a broken vent.Place the box on top of the tiny pressure plate and go inside the door. Look for a tiny hole on the wall near the door. In the next room, there will be a huge box.Grab the cheese and enlarge it until the cheese is the size of a ramp that could reach the doorway.
SUPERLIMINAL HALL 01 HOW TO
There will be a table with a block of cheese and a sign showing how to rotate an item while grabbing it.

Inside the next room, grab the box from the previous room.Grab and place the chess piece on the pressure plate and go through the door. Stand on top of the yellow pressure plate to open the door and there will be a box on a table.Using the items on the room, climb and go into the doorway and through the hallway. While looking at a stack of boxes, move the upper box to reveal a doorway.The patient will be greeted by the Standard Orientation Protocol who talks about I-LIDS (Interactive-Lucid Induction Dream State). Grab the chess piece and drop it while looking at the ground, the chess piece will decreases in size. Through the hallway, keep walking through the sets of doors until there is a giant rook. One of the walls will suddenly disappear and lead into a hallway.Look behind and there will be a Terms of Service paper on a table.However, on a controller, the signs will show joystick controls. On a computer, the signs will show a keyboard (WASD) and mouse controls. The signs will vary depending on the device where the game is played. Induction begins differently compared to every other levels as all the patient can see at first is a sign with the controls of the game on. The spawn location in Induction, showing controls used on a computer
